Water Tempest
The water tempest is an animated being of the weather. She is able to control the forces of nature to the extend of summoning powerful storms to destroy her enemies. Her power is offset by the fact that she has no means to fend off a close attack, not being able to summon her storms from up close.
With the fact that she does not advance to a more powerful form, her endurance is lower than others, but her ability to generate powerful storms offsets this drawback. Due to her amorphous form, she is able to pass right by her opponents without hindrance.
She is a powerful elemental that may only be created by a water lord.
Special Notes: This unit regenerates 8 HP per turn when on water and swamp terrain. This unit has magical attacks, which always have a high chance of hitting an opponent. This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. During battle, this unit can drain life from victims to renew its own health.
Information
Advances from: | Water Wave |
Advances to: | |
Cost: | 25 |
HP: | 48 |
Movement: | 7 |
XP: | 150 |
Level: | 2 |
Alignment: | lawful |
ID | Water Tempest |
Abilities: | absorb water, skirmisher |
Attacks (damage - count)
freezing touch melee | 6 - 2 cold | slows drains | |
blizzard ranged | 9 - 3 cold | slows magical | |
hail storm ranged | 13 - 3 impact |
Resistances
blade | 30% | pierce | 50% | |||
---|---|---|---|---|---|---|
impact | 20% | fire | -50% | |||
cold | 60% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 50% | |
Cave | 2 | 30% | |
Coastal Reef | 1 | 50% | |
Deep Water | 1 | 60% | |
Flat | 1 | 50% | |
Forest | 2 | 40% | |
Frozen | 1 | 60% | |
Hills | 2 | 40% | |
Mountains | 2 | 40% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 1 | 60% | |
Swamp | 1 | 50% | |
Unwalkable | 1 | 50% | |
Village | 1 | 50% |